If you want a single place to track work on controllable 3D human avatar creation (priors, representations, and animation), this post acts like a living reading list.
The paper list below is rendered client-side by fetching a JSON file (so you can “import” new papers just by editing papers.json and refreshing the page).
preprint
How to Build Digital Humans? From Priors to Photorealistic Avatars
Eurographics 2026 (State of the Art Report) · 2026
journal
From Bias to Balance: Leverage Representation Learning for Bias-Free MoCap Solving
Computer Vision and Image Understanding · 2025
preprint
On the Skinning of Gaussian Avatars
arXiv preprint arXiv:2509.11411 · 2025
Radiance field-based methods have recently been used to reconstruct human avatars, showing that we can significantly downscale the systems needed for creating animated human avatars. With Gaussian splatting overcoming the challenges of slow rendering and backward mapping, a new family of approaches has emerged. However, the linear blend skinning required for the deformation of the Gaussians does not provide valid results for their non-linear rotation properties. This work addresses such artifacts in Gaussian avatar skinning.
How to add new papers
Edit ./papers.json in this folder. Each entry can include:
id(string, unique)titleauthors(array of strings)year(number)venue(optional string)type(preprint,conference, orjournal; optional)tags(array of strings, used for filtering)links(optional object:pdf,project,doi)abstract(optional string)bibtex(optional string; enables the BibTeX modal)